About the project
Problem
With the sudden rise in live streaming an ever-growing 184 billion dollar industry. Streaming is a high emotion event that thrives off interaction yet does not have a solid design that maximizes this experience.
Solution
Vision is an emotive experience designed to enhance live streaming through an emotion recognition(ER) technology. By showcasing personalities, creating virtual interactive experience and optimizing live chat.
Role: Visual, Branding Lead
Year: 2021
Slide through the gallery below to know more about the project
Live-streams are packed with high emotions
Whether you are watching your favorite streamer scream in fear from a horror game, or a Vtuber uses a claw machine in Yakuza, streams are platforms where high emotions are abundant.
INDIE VIEWER
These viewers are supporters of smaller streams enjoy being able to interact and form personal bonds within the community.
DIE HARD VIEWER
Loyalists when it comes to their favorite streamer. They watch streams for both the gameplay and the streamer’s personality.
JUST FOR FUN VIEWER
Viewers who will typically watch streams to pass the time or have background noise during mundane tasks.
LIVE STREAMING WILL BE A Market Worth $223.98 Billion By 2027
9.52M
Active Streamers
2.95 M
Daily Viewers
6.57M
Viewer Peak
Common Stream Interactions
Chat Messages
Donations
Stream Clips
Shoutouts
Requests
Emotes / Emojis
🐸
🗯
🎬
💸
📯
☝
Video-Game Stream
Categories
🎮
E-Sports
Streams of competitive matches between skilled players with match commentary
🛋
Let's Play
The most popular format of video-game streams where the streamer plays a game while interacting with the audience.
💨
Speed-Runs
Trying to complete a game as fast as possible. Like E-Sports, viewers want to see impressive feats
To uncover factors that stream viewers seek in stream interactions.
To understand streamer's need, priorities, challenges, and motivations.
To determine the key elements contributing to active stream communities.
To determine how emotion Recognition (ER) technology can enhance streams.
🔎
Research Goals
Survey (40)
To gain a basic understanding of our audience and project focus: Streaming. This was an effective method to get a broad understanding of the topic before our interviews.
Interviews (05)
To garner in depth understanding on the factors that make streams and their interactions are so attractive to viewers.
Observations (03)
To study viewer interactions with streaming platforms (V-S and V-V). This would later allow us to pinpoint and reinvent key features of current platforms.
Expert Interviews (02)
To get another perspective on streaming from streamers themselves. This was key to designing concepts that would work past surface level, and address solid needs.
Primary Research Methods
Research Insights and How Might We (HMW)
Positive spamming is valued by communities, but clogs up chat, limiting reciprocated interaction opportunities.
HMW Manage spamming to foster a more engaging chat environment while retaining the aspect of providing feedback?
Streamers' emotions are key to a stream's success, but being in constant goodspirits is impossible.
HMW This is your Service description. Use this space to describe what the service entails, benefits for users and any other important information.
Small communities have unique closer bonds between individuals. ER can greatly enhance the stream interactions available.
HMW Make use of emotion to enhance on and off-stream interactions within small communities?
Lurkers like “Just for Fun” viewers are unable to participate in stream interactions with current platform designs.
HMW Use ER to provide viewers an alternative to physical stream interactions?
Keeping Memories
Memory Library
Playback Highlight Ree
Streamer Interaction Snapshot
ER High Arousal Clipping
Chat Optimisation
Priority Filtered Chat
Streamer Optimized Chat
Pinned Comments Section
Controlled Chat Emotion Emote
Exploding Emote Spam Control
Emotion Support
Personal Support System
Pre-Stream Check In on Streamer
‘Fan Mail’ Room for Support
Personal Interactions
Custom Avatar Stickies / Emotes
‘Story-Time’ between Viewer Avatars
Hands-Off Mode
Virtual ‘Hands-Off’ Avatar Emotes
Speak to Talk Chat Reaction
Grouped Ideas
Selection
Round 1
1. Keeping memories
2. Chat Optimisation
3. Emotion Support
4. Personal Interactions
5. Hands-Off Mode
Avatar System
Custom Emote
Auto Emote
Channel Mascot
Virtually Join Streams
Chat Organisation
Priority Filtered Chat
Pinned Comments Section
Topics Organisation
Memory Lab
Memory Library
Exploding Emote
Exploding Emote Spam Control
Auto Chat
Virtual ‘Hands-Off’ Avatar Emotes
Voice to Short Messages